The artificial rape of simulated girls
Feb. 14th, 2009 04:48 amA message popped up in my mailbox from someone called Rob. "I was curious if you had any thoughts on this rather disturbing Japanese videogame," he asked. I clicked through to Boing Boing and read an article entitled Amazon Sells Rape Simulation Game. It turned out to be based on a breathless, scarlet-faced Belfast Telegraph piece that went, approximately: "shocking rape simulator Rapelay... set in Japan... sickening game description on Amazon... an MP plans to raise the issue in Parliament..."

I immediately made plans to raise the matter in Click Opera, the closest I have to a personal parliament. My first three thoughts, for hansard and for the house:
1. Moral panics tend to happen in artforms when they're at their most culturally-relevant.
2. The whole point of computer simulation is to do things you couldn't do in real life, for various reasons. As I once sang in a song, "in life remain considerate, in art the devil incarnate... in games there should be no forbidden things".
3. I showed Hisae clips from the game. She found them hilarious and is now pestering me to get Rapelay at all costs.
The company that makes the "shocking" game is called -- just in case anyone is under the illusion that we're dealing with reality -- Illusion. The reason Hisae laughed so much was that the "raped" girls have such a prissy and camp way of expressing their dismay that you can't take the thing seriously. "Not with that uncircumcized thing!" one declares, in the tones of a lady asking a passerby not to let his poodle foul the footpath. The girls also have fairly ludicrous mammary dimensions.
Hisae's favourite game in the Illusion catalogue is Oppai Slider, a game focused on phallus-breast contact, or paizuri. Mine is Hako: Tiny Box Girl, in which the player keeps a tiny girl in a cardboard box, drowning her occasionally in tidal waves of sperm. Hako seems to be based on Makoto Aida's Edible Artificial Girls series, about which questions have not yet, to my knowledge, been asked in parliament. (Perhaps if we get a journalist to call up an MP? By the way, does the Honourable Member know that Aida has quite explicitly stated that these girls are "pain free"?)

Hisae told me that these games are called eroge, erotic games. The Wikipedia entry on eroge blames them on big Japanese computer-makers in the 80s: "NEC was behind its competitors in terms of hardware (with only 16 colors and no sound support) and needed a way to regain control of the market. Thus came the erotic game. Early eroge had simple stories, often involving rape." So there you go. If sales are slow, throw in a bit of simulated rape and you're away. The games have a curious tendency -- in this account, anyway -- to soften pretty quickly into "love simulation" and "sweetly sentimental stories of high school love".
For those who believe that they're likely to harden into real-world rape, one useful comment under the Boing Boing piece charted the ratio of government censorship to real world rape in three countries, showing a negative correlation between permissiveness and actual rape:
Australia: censorship of books, films, games and comics: 0.777999 rapes per 1,000 people.
USA: censorship varies between states, free speech codified in constitution: 0.301318 rapes per 1,000 people.
Japan: rape sims are, apparently, for sale: 0.017737 rapes per 1,000 people. (Source.)
The games are certainly odd. In Rapelay, for instance, you can tell from the girls' expressions how likely they are to get pregnant. Slightly flushed cheeks show they're on their period, open eyes show normal receptivity, and closed eyes show high fertility and a good chance to conceive.
I suppose the antithesis of these games featuring reluctant artificial girls is the American Ariane B dating simulator. A succession of still pictures, the game is also a procession of tedious efforts to procure Ariane's permission to proceed to the next stage. Mendokusai, as they say in Japan. You know, if you're a himote or unpopular young guy, the very last thing you want is a girl simulation program that makes things as difficult for you as they are in everyday life. If you want a challenge, however, there's always Battle Raper 2, in which you have to knock the clothes off your girl opponent item by item, before getting to choose the camera angles from which to watch her writhing (breathing sexily) naked on the marble floor. Ooof!

If we're discussing disturbing games full of violence against women, how about Left Behind: Eternal Forces, a game in which you command a paramilitary fundamentalist army in a post-apocalyptic New York, converting Jews, mainstream Christians, Muslims, Atheists, Buddhists, and anyone else you find to fundamentalist Christianity. All who resist are killed. The sick part is that the Pentagon chose this game to send, at the expense of taxpayers, to US troops serving in Iraq.

I immediately made plans to raise the matter in Click Opera, the closest I have to a personal parliament. My first three thoughts, for hansard and for the house:
1. Moral panics tend to happen in artforms when they're at their most culturally-relevant.2. The whole point of computer simulation is to do things you couldn't do in real life, for various reasons. As I once sang in a song, "in life remain considerate, in art the devil incarnate... in games there should be no forbidden things".
3. I showed Hisae clips from the game. She found them hilarious and is now pestering me to get Rapelay at all costs.
The company that makes the "shocking" game is called -- just in case anyone is under the illusion that we're dealing with reality -- Illusion. The reason Hisae laughed so much was that the "raped" girls have such a prissy and camp way of expressing their dismay that you can't take the thing seriously. "Not with that uncircumcized thing!" one declares, in the tones of a lady asking a passerby not to let his poodle foul the footpath. The girls also have fairly ludicrous mammary dimensions.
Hisae's favourite game in the Illusion catalogue is Oppai Slider, a game focused on phallus-breast contact, or paizuri. Mine is Hako: Tiny Box Girl, in which the player keeps a tiny girl in a cardboard box, drowning her occasionally in tidal waves of sperm. Hako seems to be based on Makoto Aida's Edible Artificial Girls series, about which questions have not yet, to my knowledge, been asked in parliament. (Perhaps if we get a journalist to call up an MP? By the way, does the Honourable Member know that Aida has quite explicitly stated that these girls are "pain free"?)
Hisae told me that these games are called eroge, erotic games. The Wikipedia entry on eroge blames them on big Japanese computer-makers in the 80s: "NEC was behind its competitors in terms of hardware (with only 16 colors and no sound support) and needed a way to regain control of the market. Thus came the erotic game. Early eroge had simple stories, often involving rape." So there you go. If sales are slow, throw in a bit of simulated rape and you're away. The games have a curious tendency -- in this account, anyway -- to soften pretty quickly into "love simulation" and "sweetly sentimental stories of high school love".
For those who believe that they're likely to harden into real-world rape, one useful comment under the Boing Boing piece charted the ratio of government censorship to real world rape in three countries, showing a negative correlation between permissiveness and actual rape:
Australia: censorship of books, films, games and comics: 0.777999 rapes per 1,000 people.
USA: censorship varies between states, free speech codified in constitution: 0.301318 rapes per 1,000 people.
Japan: rape sims are, apparently, for sale: 0.017737 rapes per 1,000 people. (Source.)
The games are certainly odd. In Rapelay, for instance, you can tell from the girls' expressions how likely they are to get pregnant. Slightly flushed cheeks show they're on their period, open eyes show normal receptivity, and closed eyes show high fertility and a good chance to conceive.I suppose the antithesis of these games featuring reluctant artificial girls is the American Ariane B dating simulator. A succession of still pictures, the game is also a procession of tedious efforts to procure Ariane's permission to proceed to the next stage. Mendokusai, as they say in Japan. You know, if you're a himote or unpopular young guy, the very last thing you want is a girl simulation program that makes things as difficult for you as they are in everyday life. If you want a challenge, however, there's always Battle Raper 2, in which you have to knock the clothes off your girl opponent item by item, before getting to choose the camera angles from which to watch her writhing (breathing sexily) naked on the marble floor. Ooof!

If we're discussing disturbing games full of violence against women, how about Left Behind: Eternal Forces, a game in which you command a paramilitary fundamentalist army in a post-apocalyptic New York, converting Jews, mainstream Christians, Muslims, Atheists, Buddhists, and anyone else you find to fundamentalist Christianity. All who resist are killed. The sick part is that the Pentagon chose this game to send, at the expense of taxpayers, to US troops serving in Iraq.
wiki info
Date: 2009-02-15 04:27 am (UTC)Operation Straight Up care packages
In 2007, the evangelical organization Operation Straight Up (OSU) prepared to distribute care packages called "Freedom Packets" to the U.S. soldiers serving in Iraq as a part of the U.S. Department of Defense's America Supports You program. The packages were slated to include copies of "Left Behind: Eternal Forces," but questionable claims of "kill or convert" violence against non-Christian characters and characters shouting "Praise the Lord!" when non-Christian characters are killed made in a blog entry on the The Nation's website[22] prompted ABC News to contact the Department of Defense.[23] Subsequently, OSU dropped its plans to include the game in the care packages.
[edit] Legal action
In October 2007, Left Behind Games sent letters to various bloggers demanding removal of certain material from their blogs.[24] The letters read in part:
Left Behind Games Inc. is demanding that you immediately remove any and all information contained on your site about the above stated game that is false and/or misleading, including any such statements or commentary and the responses thereto. This includes posted comments made by others in the context of reading the incorrect or misleading statements. If you do not comply immediately, the company will be forced to pursue additional legal action which will include claims for damages, costs of suit and attorney’s fees. This may subject you and your organization to significant legal and financial damages.
None of the letters specifically identified what information was false or misleading. However, some sites removed their entire blog and some removed specific sections after contacting LB Games.
it seems it wasnt shipped to the forces and any site that claims it was is being threatened with legal action. I guess at one point this was a hot topic -- in 2007.
Re: wiki info
Date: 2009-02-15 05:05 am (UTC)