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A message popped up in my mailbox from someone called Rob. "I was curious if you had any thoughts on this rather disturbing Japanese videogame," he asked. I clicked through to Boing Boing and read an article entitled Amazon Sells Rape Simulation Game. It turned out to be based on a breathless, scarlet-faced Belfast Telegraph piece that went, approximately: "shocking rape simulator Rapelay... set in Japan... sickening game description on Amazon... an MP plans to raise the issue in Parliament..."



I immediately made plans to raise the matter in Click Opera, the closest I have to a personal parliament. My first three thoughts, for hansard and for the house:

1. Moral panics tend to happen in artforms when they're at their most culturally-relevant.

2. The whole point of computer simulation is to do things you couldn't do in real life, for various reasons. As I once sang in a song, "in life remain considerate, in art the devil incarnate... in games there should be no forbidden things".

3. I showed Hisae clips from the game. She found them hilarious and is now pestering me to get Rapelay at all costs.

The company that makes the "shocking" game is called -- just in case anyone is under the illusion that we're dealing with reality -- Illusion. The reason Hisae laughed so much was that the "raped" girls have such a prissy and camp way of expressing their dismay that you can't take the thing seriously. "Not with that uncircumcized thing!" one declares, in the tones of a lady asking a passerby not to let his poodle foul the footpath. The girls also have fairly ludicrous mammary dimensions.

Hisae's favourite game in the Illusion catalogue is Oppai Slider, a game focused on phallus-breast contact, or paizuri. Mine is Hako: Tiny Box Girl, in which the player keeps a tiny girl in a cardboard box, drowning her occasionally in tidal waves of sperm. Hako seems to be based on Makoto Aida's Edible Artificial Girls series, about which questions have not yet, to my knowledge, been asked in parliament. (Perhaps if we get a journalist to call up an MP? By the way, does the Honourable Member know that Aida has quite explicitly stated that these girls are "pain free"?)



Hisae told me that these games are called eroge, erotic games. The Wikipedia entry on eroge blames them on big Japanese computer-makers in the 80s: "NEC was behind its competitors in terms of hardware (with only 16 colors and no sound support) and needed a way to regain control of the market. Thus came the erotic game. Early eroge had simple stories, often involving rape." So there you go. If sales are slow, throw in a bit of simulated rape and you're away. The games have a curious tendency -- in this account, anyway -- to soften pretty quickly into "love simulation" and "sweetly sentimental stories of high school love".

For those who believe that they're likely to harden into real-world rape, one useful comment under the Boing Boing piece charted the ratio of government censorship to real world rape in three countries, showing a negative correlation between permissiveness and actual rape:

Australia: censorship of books, films, games and comics: 0.777999 rapes per 1,000 people.
USA: censorship varies between states, free speech codified in constitution: 0.301318 rapes per 1,000 people.
Japan: rape sims are, apparently, for sale: 0.017737 rapes per 1,000 people. (Source.)

The games are certainly odd. In Rapelay, for instance, you can tell from the girls' expressions how likely they are to get pregnant. Slightly flushed cheeks show they're on their period, open eyes show normal receptivity, and closed eyes show high fertility and a good chance to conceive.

I suppose the antithesis of these games featuring reluctant artificial girls is the American Ariane B dating simulator. A succession of still pictures, the game is also a procession of tedious efforts to procure Ariane's permission to proceed to the next stage. Mendokusai, as they say in Japan. You know, if you're a himote or unpopular young guy, the very last thing you want is a girl simulation program that makes things as difficult for you as they are in everyday life. If you want a challenge, however, there's always Battle Raper 2, in which you have to knock the clothes off your girl opponent item by item, before getting to choose the camera angles from which to watch her writhing (breathing sexily) naked on the marble floor. Ooof!



If we're discussing disturbing games full of violence against women, how about Left Behind: Eternal Forces, a game in which you command a paramilitary fundamentalist army in a post-apocalyptic New York, converting Jews, mainstream Christians, Muslims, Atheists, Buddhists, and anyone else you find to fundamentalist Christianity. All who resist are killed. The sick part is that the Pentagon chose this game to send, at the expense of taxpayers, to US troops serving in Iraq.

(no subject)

Date: 2009-02-14 07:43 am (UTC)
From: [identity profile] lightelation.livejournal.com
As krskrft talks about, I think that fantasies related to consent are so taboo in our society that it seems criminal to even indulge in those thoughts. How should we treat a game? Simply an extension of someone's fantasies, unrelated to their daily behavior? Simulation more close to actually experiencing the crime (and inciting further desire to enact it)? I think it's easy to dismiss a game as just a game, as "art" unrelated to "real life," but I think sometimes there are objects/movies/songs/etc. that become a part of ruminating rituals that lead to real things like suicide, cutting, physical violence. There is a definite correlation between violent game use and more aggressive behavior and violent crime. Correlation of course does not equal causation, but I feel that in our information saturated age, it's easier to totally immerse ourselves in a world of our choosing, be it ultimately destructive or not.

Essentially, I don't think the pervasiveness of these sorts of games proves anything about real gender relations in Japan, just that people have fewer qualms about producing and buying things that are totally indulgent (versus repressing or ignoring these kinds of desires).

And as oscar_dom mentioned.. I'm sure rape is extremely under reported in Japan and then on top of that the numbers are probably fudged with.

(no subject)

Date: 2009-02-14 03:05 pm (UTC)
From: [identity profile] krskrft.livejournal.com
But I don't think anybody here is dismissing it as "just a game." Obviously we can say far more about the game than that. It's obviously pornographic, and it exists in order to fulfill a certain kind of fantasy.

I think the problem we face when we talk about this kind of thing is that we're equating fantasy with reality, and desire with real behavior. We make the assumption that a desire fulfilled as a fantasy is equivalent to expressing the wish that it could happen in reality. And I don't think that's the case at all. People fantasize about all sorts of things that they would never actually do, i.e. killing the evil boss. Things that, in a real life scenario, they would actually likely recoil from.

And honestly, the jury is out on the supposed correlation between video game use and aggressive behavior/violent crime (especially the violent crime part). I believe I saw a study recently which found that video games triggered the physical-chemical state of aggression, but that it didn't necessarily lead to subjects acting out aggressively.

(no subject)

Date: 2009-02-14 05:00 pm (UTC)
From: [identity profile] imomus.livejournal.com
I can only speak for myself here, but I recall going out and killing twenty-six people after seeing a particularly impressive production of Macbeth. Questions were raised in the House, of course, and now you can only see Shakespeare in the Charles and Mary Lamb versions. I can't remember how Macbeth ends in their take; doesn't Lady Macbeth open a scone bakery in Dunsinane?

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