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[personal profile] imomus
What is a guild? I'm going to answer without reference to any sort of dictionary or encyclopedia, because I want to play with the boundaries of the term and infuse it with a few of my own definitions. And anyway, I know this stuff.



A guild is any organization in which craftsmen and artisans -- people who make things, basically -- associate. It's a somewhat medieval thing, and there are magical and mystical dimensions to it, although of course it's also entirely practical, a way to represent the interests of a group of makers.

A guild is interstitial -- wedged between capital and labour, it's interested neither in the fiendishly abstract flow of capital nor the brute leverage of unskilled labour. When you think about a guild, you think not so much about a "trade" or a "trade union" as a "vocation": the idea that one is born to be a draper, a cutler, a weaver, or whatever. (Think of how many surnames -- Cutler, Mason, Draper and so on -- reflect guilds; it wasn't just something you were born to, but something your father had been born to as well.)



Guild skills are not just a trade, they're a calling. While capital and labour are united by a belief that work is a means to an end (generating revenue), the guild lives to work rather than working to live. Guild members really believe that nothing is more important than what they do, and that doing it well is not a means to anything, but an end in itself.

This somewhat mystical element of the guild system, the vocational motivation, connects to another part of it: the idea of apprenticeship. The apprenticeship is an initiation process by which new applicants to the guild are trained and restrained for a number of years. Again, the idea is that this is not, in the end, for material gain; membership of the guild, knowledge, and the lifelong exercise of one's craft or skill should be its own reward.

Ten years ago, I lived in Clerkenwell, a part of London where the street names were full of guild references; the ghosts of drapers, weavers, dyers and potters surrounded me. There was Hosier Lane and Cloth Fair. Not far off there was the Guild Hall, a medieval building with dramatic flying buttresses and (probably) stone statues built into the walls of cutlers, bakers, beekeepers, and so on.



One of the things our thin-blooded, largely negative modern sense of freedom handles least well is the freedom to associate, the freedom to be part of a group. Especially vocational ones. Freedom is fine as long as you're an isolated individual opting out of things, but try declaring an interest in opting into a group, and a vocational group at that, and -- well, good luck. Things get even tougher when you want to associate not in a whimsical way but structurally. "I'd like to be part of a group that is structurally central to society, please!" "I'll see what we have left, sir."

Modernization has not been kind to the guild system, for lots of reasons. But I think it's something rather valuable. The guild system provides a model of how creativity can co-exist with a market system without all the values in the system ultimately expressing financial interests. It also shows how we can love our work, and invest it with the sort of mystical importance that's actually required for really great achievement. And it's an example of creative, rather than destructive, collectivism. If you need examples of what it can achieve, look at Europe's medieval cathedrals -- the sum of the very best work of generations of anonymous glaziers, stonemasons, ironworkers...



Where does guild thinking survive today? Well, it's more present here in Germany than in Anglo-Saxon countries, which long ago let convenience trump all use values, and capital trump all exchange. (England still has its guilds, though: check this video of a Worcestershire initiate into the Guild of Master Sweeps.) I've talked before about photographer August Sander, who photographed Germans very much in role as their jobs. But there's still a sense, walking down a German street, of being able to recognize certain people as "a brewer" or "a glazier" in a lifelong sense, a vocational sense. You can see it in the clothes they wear.

Children's games in Germany, like the one you see on this page (Hisae and I played it at the children's zoo cafe in Kreuzberg) are more likely to feature stereotypes of people based on their work. Here in Germany you're likely to find uniform-like -- but also folksy -- combinations of clothes being sold for specific professions, as I reported recently in Berufskleidung, bear strong. The other place where guild-like identities remain strong is Japan, and it's one of the things I meant when I spoke about superlegitimacy.



My own appearance has veered increasingly towards "guilds fashion". Last night, for instance, I wore my brown apron to an art opening. I rather like the way it sort of changes your shape into a more feminine one -- it has a hem like a skirt -- and yet it's, in another way, super-macho. Because anyone who wears an apron participates in "the machismo of competence". A trade or craft is implied, and an association with other initiates, other apprentices-turned-artisans. It also implies that work is what confers social status, and that there's a kind of aspirational dignity to working with materials, and with your hands.

As I increasingly lose interest in any sort of formatted fashion-as-fashion -- youth culture fashion, street fashion, couture, sportswear, music fashion, commercial collections -- I get more and more interested in the look of guild members, perhaps because my atomized, self-directed lifestyle is the furthest away from the idea of the guild -- the group element is exotic for me -- but also because I feel close to the idea of vocation, and the idea that money is much less important than doing things because they're inherently worth doing well.

Mine would have to be a postmodern kind of guild appreciation, though, because I'm "guild-splicing". I'm also interested in the way different cultures splice, intermingle and miscegenate, and how their guild systems interpenetrate. For instance, Turkish craftsmen in Germany take on some German guild characteristics, but keep their own crafts and skills intact (the "currywurst syndrome"). And I'm interested in the idea of giving new skills the guild treatment. Could there be a sampler's guild, for instance, or a vlogger's guild? How would we dress? Well, I suppose I answered that question the other day. The true vlogger vlogs naked.

(no subject)

Date: 2007-03-24 11:25 am (UTC)
From: [identity profile] imomus.livejournal.com
Actually, the Wikipedia entry on guilds (http://en.wikipedia.org/wiki/Guild) is a hum-dinger. Obviously lacking my interest in the fashion implications, it nevertheless tells us that "where guilds were in control they shaped labour, production and trade; they had strong controls over instructional capital, and the modern concepts of a lifetime progression of apprentice to craftsman, journeyer, and eventually to widely-recognized master and grandmaster began to emerge".

It shows European guilds rising in the 14th century and falling in the 19th. Both Adam Smith and Karl Marx disliked the guilds, Smith because they restrained free competition and Marx because they encoded a rigid social hierarchy. Which sort of confirms my description of them as "interstitial" between capital and labour.

(no subject)

Date: 2007-03-24 11:33 am (UTC)
From: [identity profile] imomus.livejournal.com
However, the fall of the guilds "was not uniformly viewed as a public good: Karl Marx criticized the alienation of the worker from the products of work that this created, and the exploitation possible since materials and hours of work were closely controlled by the owners of the new, large scale means of production."

This is what I call the homo faber element of Marxist critique, rather than the human rights or economistic angles.

The article ends with some answers to my final questions -- rather than vlogging guilds, they mention the Hollywood Actors Guild, free software movement and computer gaming guilds.

Also, I wanted to mention Matthew Barney as "The Entered Apprentice" somewhere in this, but didn't, so now I have!

(no subject)

Date: 2007-03-24 11:37 am (UTC)
From: [identity profile] imomus.livejournal.com
This little entry on homo faber (http://en.wikipedia.org/wiki/Homo_faber) includes the idea that homo faber, man the maker, is opposed to homo ludens, man the player. Guild splicing obviously combines them.

(no subject)

Date: 2007-03-24 04:32 pm (UTC)
From: [identity profile] lord-whimsy.livejournal.com
Homo luber?

(no subject)

Date: 2007-03-24 04:38 pm (UTC)
From: (Anonymous)
Humdinger: Whenever I read this word, I have to think of this fascinating David Lynch profile from The New Yorker. (At one point, Lynch exclaims "That was a humdinger!")

http://www.lynchnet.com/mdrive/newyorker.html

FrF

(no subject)

Date: 2007-03-24 09:29 pm (UTC)
From: [identity profile] nicepimmelkarl.livejournal.com
lynch can fuck off. we don't want him here.

(no subject)

Date: 2007-03-25 08:59 pm (UTC)
From: [identity profile] charleshatcher.livejournal.com
Hush now, Goody Karl!

Re: Spacing Guild

Date: 2007-03-25 01:15 am (UTC)
From: [identity profile] cerulicante.livejournal.com
This is tremendously awesome.

(no subject)

Date: 2007-03-24 12:22 pm (UTC)
From: [identity profile] electricwitch.livejournal.com
Guilds are fashionable now, though, because of Pratchett.

(no subject)

Date: 2007-03-24 12:57 pm (UTC)
From: (Anonymous)
One of the things YOUR thin-blooded, largely negative modern sense of freedom handles least well is the freedom to associate, the freedom to be part of a group. Especially vocational ones. Freedom is fine as long as Nick is an isolated individual opting out of things, but try declaring an interest in opting into a group.
Silly man.

over and over and over again yawn

Date: 2007-03-24 02:11 pm (UTC)
From: [identity profile] zzberlin.livejournal.com
Is it my imagination, or does this person say the same thing, in the same writing style, in every Click Opera entry?

Re: over and over and over again yawn

Date: 2007-03-24 07:28 pm (UTC)
From: (Anonymous)
Is it my imagination or do you say manage to say absolutely nothing in the same writing style in every entry?

Re: over and over and over again yawn

Date: 2007-03-24 08:46 pm (UTC)
From: [identity profile] zzberlin.livejournal.com
At least you know who I am and can direct your criticism directly to my face, whereas you hide, and why is that?

Re: over and over and over again yawn

Date: 2007-03-25 01:50 am (UTC)
From: (Anonymous)
Ah yes, you're right, I'll come right over to your place and discuss this with you in person.

!?!!!!!

I don't know if you heard but USPS doesn't actually ship to Livejournal addresses

Re: over and over and over again yawn

Date: 2007-03-25 09:01 pm (UTC)
From: [identity profile] charleshatcher.livejournal.com
Is it my imagination, or does this person say the same thing, in the same writing style, in every Click Opera entry?

To be fair, though, the same could be said of Momus.

ahoy...

Date: 2007-03-24 01:00 pm (UTC)
From: (Anonymous)
ello Nick,
It was nice to meet you last night.
In regards to your post:
As an identity problem vocation seems like a welcome deterministic embrace. A functional description of who we are, and where we come from. Sounds so nice. A syntactical identity.
Feels like we're always scrambling to get that back. Substituting guild roles with terms and folk sciences like: symbolic interaction, dramaturgy, sociology, anthropology... Procedures to define things but not process. Vocational identity feels lost on me cause what we do is what we have/what we are...we have a semantic identity (semantic self, sounds like a self help book).

Went to the Bauhaus museum yesterday. I got all sorts of excitable thinking about how these people worked from a syntactical aesthetic/ everything they made a consequence of following a taste. An aesthetic that allowed for "guild spicing" and all kinds of new blurred vocational identities.

Maybe that's what the computer is helping us do again. It's giving us back system thinking and process, and taking away the stuff of it.

heart
cein
ps-I dug the apron. You looked wicked tough.

Re: ahoy...

Date: 2007-03-24 04:38 pm (UTC)
From: [identity profile] imomus.livejournal.com
Hello Cein, nice to meet you at Jan's opening!

If you're looking for more art, the current shows at NBGK and Kunsthaus Bethanien in Kreuzberg are interesting -- one is a selection of Latvian students' work, the other a feminist show on the theme of "A Room of One's Own".

(no subject)

Date: 2007-03-24 01:04 pm (UTC)
From: (Anonymous)
Nick Curry Worst,syndrome: ignorance parading as rhetoric

(no subject)

Date: 2007-03-24 01:09 pm (UTC)
From: [identity profile] mcgazz.livejournal.com
I get a bad gut feeling about guilds - I think it might be something to do with the Derry Apprentice Boys.

(no subject)

Date: 2007-03-24 01:10 pm (UTC)
From: [identity profile] mcgazz.livejournal.com
On the other hand, I love currywurst.

(no subject)

Date: 2007-03-24 04:13 pm (UTC)
From: [identity profile] cap-scaleman.livejournal.com
Wu Ming (http://en.wikipedia.org/wiki/Wu_Ming) can be classified as a sort of guild!

machismo of competance vs. the amateur spirit

Date: 2007-03-24 04:51 pm (UTC)
From: [identity profile] lord-whimsy.livejournal.com
I can see how guilds might appael to you, in that they generate new "types" for you to blend and blur.

I've never joined any professional associations, although I've had extensive dealings with them on occasion (Soc. of Illustrators, Art Director's Club, etc). Personally, I tend to feed off of the friction between the machismo of competance and the amateur spirit. I find that dabbling and syncretism can be hard-won skills, too. Perhaps a Dilettante's Guild is in order.
From: [identity profile] imomus.livejournal.com
"The crows mantain that a single crow could destroy the heavens. Doubtless that is so, but it proves nothing against the heavens, for the heavens signify simply: the impossibility of crows." Kafka
From: [identity profile] imomus.livejournal.com
Lest that Kafka quote appear needlessly obscure, let me explain what made me think of it.

guilds might appeal to you, in that they generate new "types" for you to blend and blur.

The appeal is based on an absolute incongruity between "splicers" and "guilds", which nevertheless require each other. The guild cannot abide splicing, it is destroyed by the process, or so the splicer believes. And yet, the guild means nothing more than "the impossibility of splicers". (At least until someone forms a "splicers guild".)
From: [identity profile] lord-whimsy.livejournal.com
Well, the temporary impossibility of splicers, anyway. I think a "guild" benefits from the process of splicing, at least over the long term. Splicing may disrupt a guild temporarliy, but it will most often reconstitute itself, albeit in a slightly altered form. The benefit of such a process to a guild is that its definition is revitalized, temporarily made stronger, since its borders are now shored up by the terms set by the splicer heretics. And so the two slowly drift away from each other once more, and the process starts anew.

Splicing is vital to begetting more guilds, analogous to when one cuts a flatworm in two--the halves grow to form two new organisms (The organicist analogies are flying today--been splitting up Sarracenia rhizomes this morning for my bog garden.)
From: [identity profile] nicepimmelkarl.livejournal.com
it's not YOUR garden. it's OUR garden.

YOU DON'T OWN ANYTHING !!!

piss off to paris and rough it.

Re: SPAM EVIDENCE

Date: 2007-03-25 07:16 am (UTC)
From: [identity profile] schizo-robot.livejournal.com
evguenie sokolov is one of my favorite books!

Re: SPAM EVIDENCE

Date: 2007-03-25 11:05 am (UTC)
From: [identity profile] stanleylieber.livejournal.com
all right, all right, i'll upgrade my tool

(no subject)

Date: 2007-03-24 08:31 pm (UTC)
From: [identity profile] n3koch4n.livejournal.com
mixxmaxx! :)

(no subject)

Date: 2007-03-25 12:14 am (UTC)
From: [identity profile] yourpony.livejournal.com
I work for the Unemployed Philosophers Guild. ha.

http://www.upguild.com

That card game

Date: 2007-03-25 12:23 am (UTC)
From: [identity profile] constructionism.livejournal.com
I love the images of the game. It looks 1960s. Where did you get it? Is it still available? Love your combinations!

(no subject)

Date: 2007-03-27 08:03 pm (UTC)
From: (Anonymous)
Everyone should know there place then, Prince Charles.
Thomas S.