Whump and whoosh
Feb. 6th, 2007 12:23 amOkay, it's Journalism 2.0™ time again, friends! I'm writing my Wired column, and I've decided it's going to be about bombast. Here's a skeleton outline of my argument:
* We are living in "the age of stupid impact". Everything must be boombastic, everything must knock us upside the head with a big club or stick. My pal Brecht would have been appalled.

* Here, take a look at some of the movie trailers on the Apple website. No matter who the films are by (I saw some for new films by Werner Herzog and Luc Besson, not that you'd have known it) the trailers all seem to be by the same "director" -- one who loves the sounds "WHUMP!" and "WHOOSH!", whether or not any action onscreen justifies their presence, and inserts as many unmotivated white flashes and black spaces as possible. For "stupid impact", see?
* And so it has come to pass that the sound of violent physical impact has become -- at least in certain Hollywood minds -- synonymous with actual psychological impact. Yet the two are not the same thing at all. Some of the things that have affected me most are quiet things, things that go neither WHUMP nor WHOOSH, and yet have impact.
* Do all trailers have this shock-and-awe, set-to-stun feel because it works -- because, in other words, this rather alarming whump-whoosh stuff is the PT Barnum bull of an anxious age whose attention is reached principally via the adrenal glands -- or has this simply become a sort of punctuation, used as glibly as I use, for instance, these commas; this semi-colon? In other words, is the inevitable rhetorical inflation intentional? Does it merely signify "another Hollywood action movie" to a jaded, lazy audience?
* Or should we blame software presets? I've used the odd white flash myself, in videos I made recently for my songs. I used it because it was there in iMovie, a preset filter. So perhaps trailers use these things because they're there -- considered "state of the art"? What software do movie trailer-makers use, anyway? Anyone know? Are WHUMP and WHOOSH really called that? "Add 35% more whump, Dave."

* I want to relate this to the Field Recordings Festival currently going on in Berlin. I've noticed that people now "play" their field recordings -- turning them into music -- where once they would have "played them back". This is because software gives musicians so many more options for tinkering than tape recorders did; and where people can tinker, they will tinker, damn them! Tinkering turns raw sounds into cooked ones, and turns everything into a kind of music (without the kind of conceptual work John Cage, for instance, wanted his audience to make to effect that same transformation).
* So, again, could it be the fault of computers and software that we live in the age of "stupid impact", and over-egg the pudding so?
* But fine art film and video -- presumably made with pretty much the same software as movie trailers -- resolutely avoids "stupid impact". In fact, it goes to the opposite extreme: as few edits as possible, absolutely no unmotivated impacts. You'd almost call it "deliberately boring", like watching security camera footage. Andy Warhol's movies may have set the style; you know, eight hours of the Empire State Building or someone sleeping.
* So this impact culture isn't really a function of the software, but of -- well, you tell me! What?
* We are living in "the age of stupid impact". Everything must be boombastic, everything must knock us upside the head with a big club or stick. My pal Brecht would have been appalled.

* Here, take a look at some of the movie trailers on the Apple website. No matter who the films are by (I saw some for new films by Werner Herzog and Luc Besson, not that you'd have known it) the trailers all seem to be by the same "director" -- one who loves the sounds "WHUMP!" and "WHOOSH!", whether or not any action onscreen justifies their presence, and inserts as many unmotivated white flashes and black spaces as possible. For "stupid impact", see?
* And so it has come to pass that the sound of violent physical impact has become -- at least in certain Hollywood minds -- synonymous with actual psychological impact. Yet the two are not the same thing at all. Some of the things that have affected me most are quiet things, things that go neither WHUMP nor WHOOSH, and yet have impact.
* Do all trailers have this shock-and-awe, set-to-stun feel because it works -- because, in other words, this rather alarming whump-whoosh stuff is the PT Barnum bull of an anxious age whose attention is reached principally via the adrenal glands -- or has this simply become a sort of punctuation, used as glibly as I use, for instance, these commas; this semi-colon? In other words, is the inevitable rhetorical inflation intentional? Does it merely signify "another Hollywood action movie" to a jaded, lazy audience?
* Or should we blame software presets? I've used the odd white flash myself, in videos I made recently for my songs. I used it because it was there in iMovie, a preset filter. So perhaps trailers use these things because they're there -- considered "state of the art"? What software do movie trailer-makers use, anyway? Anyone know? Are WHUMP and WHOOSH really called that? "Add 35% more whump, Dave."

* I want to relate this to the Field Recordings Festival currently going on in Berlin. I've noticed that people now "play" their field recordings -- turning them into music -- where once they would have "played them back". This is because software gives musicians so many more options for tinkering than tape recorders did; and where people can tinker, they will tinker, damn them! Tinkering turns raw sounds into cooked ones, and turns everything into a kind of music (without the kind of conceptual work John Cage, for instance, wanted his audience to make to effect that same transformation).
* So, again, could it be the fault of computers and software that we live in the age of "stupid impact", and over-egg the pudding so?
* But fine art film and video -- presumably made with pretty much the same software as movie trailers -- resolutely avoids "stupid impact". In fact, it goes to the opposite extreme: as few edits as possible, absolutely no unmotivated impacts. You'd almost call it "deliberately boring", like watching security camera footage. Andy Warhol's movies may have set the style; you know, eight hours of the Empire State Building or someone sleeping.
* So this impact culture isn't really a function of the software, but of -- well, you tell me! What?
(no subject)
Date: 2007-02-05 11:34 pm (UTC)(no subject)
Date: 2007-02-05 11:48 pm (UTC)(no subject)
From:(no subject)
From:YOU MIGHT CITE
Date: 2007-02-05 11:53 pm (UTC)CAMERON DIAZ PLAYS A HOLLYWOOD MOVIE TRAILER MAKER
(no subject)
Date: 2007-02-06 12:39 am (UTC)(no subject)
Date: 2007-02-06 12:54 am (UTC)Abridged version at http://www.youtube.com/watch?v=n52q_BywGuY
As for impact culture, I blame cars.
(no subject)
Date: 2007-02-06 12:59 am (UTC)You're reacting to the production style of the trailers... which are all made by the same few people and edited in a similar style. People in charge of distribution do it that way because they hold all the cards. It's why the same annoying husky-voiced man does all the narration, which usually starts with the words 'In a world...'
(no subject)
Date: 2007-02-06 01:57 am (UTC)bad haiku
Date: 2007-02-06 01:27 am (UTC)americans love violence.
(so do other people).
michael
whomp & whoosh
Date: 2007-02-06 01:37 am (UTC)Another over-used sound; ringing or grating metallic sounds, when the gleaming, glinty, preposterous title is presented to us in all its shabby splendor. As if the title were carved of pure gleaming sharp steel, rather than the masturbatory scribblings of some adenoid case in a Hollyweird basement.
Re: whomp & whoosh
Date: 2007-02-06 01:44 am (UTC)(no subject)
Date: 2007-02-06 01:42 am (UTC)My generation is totally tired of all those quick cuts. They were effective around 1999 so the movie execs are using them more because they think "quick cut=more eye-catching."
The same thing happens in television animation. Something new comes out, it's popular and successful, so the networks try to recreate the effect 50 times.
This quiet introspection is becoming really fashionable. Calm, free-floating Asian films (even horror) are very hip.
Actually....digression. Even calm, free-floating Asian films hae commercials with quick-cut editing. False advertising!
Anyway, calm things. Your record, and Kahimi's, were both so soft and delicate. Zen has come back over here in Northern California. Go to a concert, you're not likely to find aggressive dancing or big moshes, mostly just twenty-somethings standing around with appletinis.
I don't mean to judge people who like a little physicality when they go out, but I think there's been a reaction to "aggressive media."
(no subject)
Date: 2007-02-06 01:54 am (UTC)It seems like creative cultures are on either end of the spectrum, like you said between andy warhol-ish or hollywood-ish (isn't the movie irreverisble like some bastard combination of the two?) - by the rules of capitilism you have the freedom of choice to choose between these presets. I'm kinda sitting this one out though.
A Balance of sorts
Date: 2007-02-06 02:04 am (UTC)(no subject)
Date: 2007-02-06 02:09 am (UTC)The comment on editing style is also incorrect and also says more about your personal preferences than the current state of art film and video. While there is a large coterie of 'deliberatley boring' film and video makers, particularly in Germany and Austria, this style is far from the norm. Artists like Peter Tscherkasky, Gerard Holthuis, Ryan Trecartin or Luther Price, to name just four, are responsible for some really frenetic editing. While people like Joeroen Offerman, James Fotopoulos, Kurt Kren or even David Lynch often (ab)use 'stupid impact.'
And, as someone who knows a fair amount about commercial film and art film/video, yes, the same software is usually used, either AVID or Final Cut Pro. But almost no 'fine art film'maker will admit to using software. Most of them still do it without computers.
(no subject)
Date: 2007-02-06 08:01 am (UTC)Fine Art is simply the standard descriptor in art schools and so on for a certain kind of work that's destined for galleries and museums rather than, say, arthouse movie screens or film festivals. The examples I had in mind were seen at the Transmediale exhibition here in Berlin: David Rokeby's "Taken", which uses surveillance cameras, and Herman Asselberghs "Proof of Life", "a sound movie with empty images which testify to their own, problematic redundancy".
One of the first things that alerts us to the fact that we're looking at a film or video piece in the art world (as opposed to the art cinema world or the mainstream commercial cinema world) is the lack of edits and traditional "impact". We know that we'll probably be bored if we aren't prepared to do a certain amount of work, of dreaming, of interpretation as we watch. I particularly love the sort of pensive, drifting watching this mode allows. I think of Pierre Huyghe's film in the Whitney Biennial last year, A Journey That Wasn't (http://www.publicartfund.org/pafweb/projects/05/huyghe/huyghe-05.html). It was epic and awe-inspiring, yet quiet and non-bombastic.
boomtastic
Date: 2007-02-06 02:11 am (UTC)ill totally be looking forward to your piece on wired! love the site.
hugo
Re: boomtastic
Date: 2007-02-06 03:17 am (UTC)Re: boomtastic
From:Re: boomtastic
From:Re: boomtastic
From:Interface Is Destiny
Date: 2007-02-06 02:21 am (UTC)http://absoluteclassicmasterpieces.blogspot.com/2007/01/interface-is-destiny.html
Re: Interface Is Destiny
Date: 2007-02-06 07:35 am (UTC)Re: Interface Is Destiny
From:Re: Interface Is Destiny
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From:Re: Interface Is Destiny
From:(no subject)
Date: 2007-02-06 02:44 am (UTC)The computer did for film/video editing what it did for word processing. It made them non-linear, easier and cheaper. I use a computer to edit video. Cuts only, fades and super-impositions and the occasional image correction.
As for the whizz bang factor of movie trailers it's sort of a mystery. Obviously they're trying to wow us and that's getting harder to do. I say it's a mystery because I put it in the same category as cable news graphics. Lower thirds are creeping up the screen and picture flips and spins, backgrounds are distracting. I don't know any one who likes these effects. Maybe they're just there to distract you from that fact that they're not giving you any real news.
BANG! WHOOSH! VROOOOM! WALLOP!!!!!!!
Date: 2007-02-06 09:43 am (UTC)The bombast serves as subterfuge to the empty-headed, plot driven, ambiguity-free dross that constitutes Hollywood.
This fustian clap-trap is no longer used merely to italicise or advertise, it is the vernacular of the entire process, as in so much else it is assumed that this is what the audience wants.
Thomas S.
We whoomp because the whoomp is there.
Date: 2007-02-06 02:49 am (UTC)(no subject)
Date: 2007-02-06 03:09 am (UTC)As tasteless as this may seem, I'm rather intrigued by the possibility of using a computer to detect the boombastic moments in a film and auto-magically render it with some boom-boom beats. Forget about the art of editing, the art's in the algorithm! (On second thought maybe that's why these trailers make us feel like machines)
(no subject)
Date: 2007-02-06 03:12 am (UTC)Compare this to trailers of the 1950s
Date: 2007-02-06 03:31 am (UTC)Today's "whoosh-flash" edit trailers might all seem alike, but in another sense they are now using a visual shorthand finely tuned to a visually literate audience. Fast montage of action that fades to black? Something bad may (or may not) have happened. Montage of boy-meets-girl, romantic-misunderstanding clips that fade to white? Implies a happy ending, or a passage of time. Warlike drums? Well, obviously it means Jet Li is going to kick some butt...
It is funny, as another poster commented, that there does seem to be a visual onomatopoeia in motion graphics; we expect metallic looking titles to "sound" metallic and sharp when they fly by, and for pixie-dust sparkles to make a glistening bell-tree sound, and so on. I don't think this is a bad thing, because it fulfills the viewer's expectation, it helps them lose themselves in the world on the screen, to suspend disbelief, by creating a world that "sounds" real (even if it is actually sort of hyper-real).
(no subject)
Date: 2007-02-06 03:54 am (UTC)love,
John Flesh
(no subject)
Date: 2007-02-06 04:45 am (UTC)love love,
John Flesh
(no subject)
From:(no subject)
From: (Anonymous) - Date: 2007-02-06 05:08 pm (UTC) - Expand(no subject)
Date: 2007-02-06 04:18 am (UTC)It's often difficult to convey what's interesting in a subtle movie in a short trailer. To pick a random example, I saw the trailer for Songs from the Second Floor (http://us.imdb.com/title/tt0120263/) several times and it didn't make much sense. I saw the movie and it made a bit more sense, but not in any way conveyable in two minutes. Not that said film is what Hollywood's making these days.
(no subject)
Date: 2007-02-06 07:42 am (UTC)The fruit of sixty years scientific research into the neurological response to audio/visual stimulus?
Have you read about the involuntary eye reflexes that are exploited by modern advertisements?
(no subject)
Date: 2007-02-06 08:56 am (UTC)I'd take Nietzsche's "truths are illusions about which one has forgotten that this is what they are" and add "efficiency is design whose clunkiness has been rendered invisible by repetition".
The problem with the "hard-wired" argument for media efficacy is that we use more than the lower cortex and the adrenal glands when we consume media. Much more.
(no subject)
From:(no subject)
Date: 2007-02-06 08:23 am (UTC)> where once they would have "played them back".
I assume you're talking about people processing their field recordings, right?
(as opposed to Bernhard Gal's juxtaposition of printer and meadow insects, for ex., which I assume did not need to be drenched in echo, reverb, etc.)
(no subject)
Date: 2007-02-06 08:48 am (UTC)That's why I love, say, Toshiya Tsunoda. His "compositional work" is all in the way he sets things up. "I will record the sound inside a bottle, for such-and-such length of time, at such-and-such a location". After that, the "composition" is all nature's. Nothing is added, no sounds, no effects, no crescendos nor diminuendos.
(no subject)
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From: (Anonymous) - Date: 2007-02-07 01:47 am (UTC) - ExpandEffects software
Date: 2007-02-06 08:41 am (UTC)Paris
Date: 2007-02-06 08:47 am (UTC)I've come to you for some advice. I'm in Paris on a visit, and I'm wondering where you would go if you were here? It would be nice to meet some interesting people. And check out a cool record shop (one that stocks your cds, of course). Thanks very much for your help!
Mark
Re: Paris
Date: 2007-02-06 09:00 am (UTC)(no subject)
Date: 2007-02-06 09:47 am (UTC)(no subject)
Date: 2007-02-06 10:14 am (UTC)(no subject)
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