I think I've often fallen into that 'uncanny valley' in the work I do. I'm an animator for a studio working mainly with CG a la Pixar. For many of our productions we've utilized motion capture (quite unlike Pixar). The result is very recognizably realistic motion being applied to characters who are human in form but certainly not rendered photorealisticly. So you end up often with a jarring sense of disconnect when you see stylized characters moving very realisticly. The clients love it but animation was never simply copying real movement but rather an artistic interpretation of movement.
McCloud's Understanding Comics
Date: 2004-10-12 08:34 am (UTC)http://www.chass.utoronto.ca/~mfram/Media/0505-UC-triangle-all.jpg
I think I've often fallen into that 'uncanny valley' in the work I do. I'm an animator for a studio working mainly with CG a la Pixar. For many of our productions we've utilized motion capture (quite unlike Pixar). The result is very recognizably realistic motion being applied to characters who are human in form but certainly not rendered photorealisticly. So you end up often with a jarring sense of disconnect when you see stylized characters moving very realisticly. The clients love it but animation was never simply copying real movement but rather an artistic interpretation of movement.